Rabu, 06 November 2013

[J242.Ebook] Download Learning iOS 8 Game Development, by Siddharth Shekar

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Learning iOS 8 Game Development, by Siddharth Shekar

Learning iOS 8 Game Development, by Siddharth Shekar



Learning iOS 8 Game Development, by Siddharth Shekar

Download Learning iOS 8 Game Development, by Siddharth Shekar

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Learning iOS 8 Game Development, by Siddharth Shekar

Create robust and spectacular 2D and 3D games from scratch using Swift – Apple's latest and easy-to-learn programming language

About This Book
  • Create engaging games from the ground up using SpriteKit and SceneKit
  • Boost your game's visual performance using Metal - Apple's new graphics library
  • A step-by-step approach to exploring the world of game development using Swift
Who This Book Is For

This book is for novices as well as proficient game developers who want to learn more about game development using Swift. If you are from a 2D game development background and would like to learn the basics of 3D game development, this book is for you. Additionally, if you want to learn the basics of graphics programming and shaders, this book will be a good starting point.

What You Will Learn
  • Learn Apple's latest programming languagea€”Swift
  • Acquaint yourself with the Xcode interface
  • Create stunning games with SpriteKit and SceneKit
  • Understand the basics of graphics programming
  • Intensify your gameplay experience by learning how to add customized sound
  • Develop highly interactive games using animation, sound, collision detection, particle systems, and shaders
  • Package and publish games on the Apple App Store
In Detail

Game development has been simplified with Apple's new programming language―Swift. It starts with the absolute basics such as the Xcode interface and takes you all the way to Swift programming.

You will take a walk through the creation of 2D and 3D games followed by an introduction to SpriteKit and SceneKit. The book also looks at how game objects are placed in 3D scenes, how to use the graphics pipeline, and how objects are displayed on mobile screens. You will also delve into essential game concepts such as collision detection, animation, particle systems, and scene transitions. Finally, you will learn how to publish and distribute games to the iTunes store.

  • Sales Rank: #2672913 in Books
  • Published on: 2015-06-17
  • Released on: 2015-05-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .83" w x 7.50" l, 1.38 pounds
  • Binding: Paperback
  • 369 pages

About the Author

Siddharth Shekar

Siddharth Shekar is a game developer with over 4 years of experience. He has been programming for the last 10 years and is adept in languages such as C++, C#, Objective-C, Java, JavaScript, Lua, and Swift. He has experience in developing games for the Web, mobile phones, and desktops using Flash, Cocos2d, Cocos2d-x, Unity3D, and Unreal Engine. Siddharth has also worked with graphics libraries such as DirectX, OpenGL, and OpenGLES. He is the founder and CEO of Growl Games Studio, and has developed several games and published them on iOS, Android, and Windows Phone stores. Apart from developing games, he has conducted game development workshops in major engineering colleges, and is a visiting faculty in game development institutes in India. He is also the author of the book Learning Cocos2d-x Game Development, Packt Publishing. In his spare time, Siddharth likes to experiment with the latest game development frameworks and tools. Apart from playing games, he has an avid interest in animation and computer graphics. He also likes to listen to all kinds of music and plays the guitar. You can find more information about Growl Game Studios and Siddharth at www.growlgamesstudio.com. You can tweet him at @sidshekar or also follow his blog at http://growlgamesstudio.tumblr.com/, and his Facebook page at www.facebook.com/GrowlGamesStudio to get the latest updates.

Most helpful customer reviews

4 of 4 people found the following review helpful.
some problems
By Ronnie Pitman
This book often does not follow Swift standard practices. For example, it sometimes starts a file name with an underscore ( _ ). Rather than title a title label titleLabel, it uses myLabel. Elsewhere it uses myBtn. It puts comments after (below) a line of code, rather than before or to the right of the code. As I write this, the code and resource files for the projects are at the publisher website as .zip.html files. Whatever that is, it opens as gibberish. Strip off the .html to make it a regular zip file and it will open. I notified the publisher of this problem. Earlier, I tweeted the author asking where the resource files were; he didn't respond. Finally, and fatally, the code is broken. I downloaded the code for Chapter 4 and it would not build due to errors. Some of these are simply because the book's version of Swift is out of date. I'm running the latest released version on my computer, not a beta.
Update: the author has now responded with an offer to help.

0 of 0 people found the following review helpful.
Great Book From a Beginner Point of View
By MCB
I'm self-taught when it comes to mobile application programming, which I've learned from books like this one. Having knowledge a little above beginner in Objective-C, I wanted to check out what Swift has to offer. This is a great book to get started in Swift and I could pretty easily grasp all of the material covered. I'm not sure how useful it will be for a seasoned professional, but as someone who wanted to learn more about Swift, I thought it was very helpful.

0 of 0 people found the following review helpful.
Well explained with Swift
By Rohan Kadolkar
This book explains the core game development using swift.
It is well explained from the scratch, easy to understand even for beginners.
Everything is practically explained using the simple code.
If you're a beginner in game development, you can go for this book.

See all 8 customer reviews...

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